![]() ![]() The dwarven median of 1250 is higher than average. Higher strength also increases the speed of fast gaits in most creatures, including running, soaring, galloping, and fast swimming, however, proportionate gains in muscle mass can eventually reduce speed enough to overtake the gains (more so with larger creatures than dwarves). In almost every case, a higher attribute value is better, as opposed to personality traits where one may prefer higher or lower depending on the situation.Īlters the damage done in melee (increases velocity of weapon swings), increases muscle mass (a thicker muscle layer also resists damage more), and increases how much a creature can carry. Modded dwarves or any other creature will report the same phrases, but the underlying numbers may be very different, as they are calculated based on the species average. The attribute values given in the tables correspond to default racial averages for dwarves only. These descriptions are not used in adventurer mode. Interestingly, if a species has an attribute with a median below 1000, such as dwarves' agility, the lowest tier will never be displayed. The tiers at which descriptions change are 250, 500, 750, and 1000 above or below the species median. Likewise, if the median dwarf has below 1000 for an attribute, then the median human bests the median dwarf in that contest. Thus, if the median dwarf has higher than 1000 for an attribute, that means the median dwarf is better than the median human for that attribute (however, individual humans may be better than individual dwarves due to intraspecies variation). Humans' median attribute values are always 1000. In-game attribute descriptions are calculated based on the difference from the species average. Attribute and skill gain and rust rates are moddable in the raws as a creature token.Īttributes can be viewed for individual dwarves by selecting ( view dwarves, z, enter), or by going to the ( units menu, view, then enter). Different attributes raised by one skill may not be raised by the same amount. ![]() He is slow to tire and agile, but he is quite susceptible to disease.Īttributes are associated with skills, so that shield use will raise endurance as an attribute, but not attributes like memory. Said attributes may be listed on the thoughts and preferences screen as follows (may have to be highlighted to be seen): Positive attributes are shown in green, negative attributes are shown in red, and average attributes are omitted. Body attributes are listed directly before prefstrings soul attributes directly after. Turns out, all it takes in the end is a couple naughty dreams, a few bandages, some slightly squashed boxes of food, and a confession or two.A creature has numerous attributes which affect its performance at various tasks, split into physical factors associated with the body, and mental factors associated with the soul.Īttributes can be viewed in the thoughts and preferences screen. ![]() "What's it gonna take for Miguel O'Hara to notice Miles Morales?" Miguel is a set of red tags all on his own.Parker (Spider-Man: Into the Spider-Verse) Lyla | LYrate Lifeform Approximation (Earth-928).TheBottom_Sent_B圜yberlyfe (VenusTheMarvelTurtle) Fandoms: Spider-Man: Spider-Verse (Sony Animated Movies), Spider-Man: Across the Spider-Verse (Sony Animated Movies) ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |